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Warlords 4
Statistics
Spells
Spells (Original Game)
Warlords 4
Statistics
Spells
Spells (Original Game)
Warlords 4 Spells (Original)
| Divine Spells | ||
|---|---|---|
| Altar of Battle | Arcane | All creatures gain +6 Combat while this spell lasts. |
| Archangel | Arcane | Summons a high-level Archon to the current city or group. |
| Circle of Protection | Rare | All good units gain Negate +1 while this spell lasts. |
| Disrupt Undead | Rare | Destroys all low/mid level Undead near the spell's origin. |
| Divine Grace | Arcane | All creatures gain +25% life when produced. |
| Endurance | Rare | All of your troops gain +4 Movement at the start of every turn. |
| Guardian | Common | Summons a level 3 Knight with the Warding +1 skill. |
| Heal | Common | All of your units on the map are restored to full health (not castable in combat). |
| Holy Armor | Common | All good units gain Armor +1 in the next combat. |
| Holy Weapon | Common | All of your heroes gain Smite Evil +4 in the next combat. |
| Holy Word | Arcane | Destroys all low/mid/high level Undead and Daemons near the spell's origin. |
| Inspiration | Common | Adds +1 to Morale for the duration of the spell. |
| Justice | Rare | Doubles experience points from the next combat. |
| Paladin | Common | Summons a level 3 Knight with the Heal +1 skill. |
| Prosperity | Common | All cities gain +5 Gold to their income. |
| Resurrection | Arcane | The last hero slain (from any side) will be resurrected in your current group. |
| Summon Unicorn | Rare | Summons a powerful Unicorn to the current city or group. |
| Templar | Rare | Summons a level 5 Knight with the Armor +2 skill. |
| Tranquility | Rare | All Necromantic and Summoning Enchantments and Battle Spells are dispelled. |
| White Ward | Common | All good creatures gain Warding +1 while this spell lasts. |
| Nature Spells | ||
|---|---|---|
| Accuracy | Common | All archers gain Archery +3 in their next battle. |
| Altar of Wind | Arcane | All creatures gain +2 Speed while this spell lasts. |
| Ancient Treant | Arcane | Summons a very powerful Treant with Crushing Blow +3 to the current city or group. |
| Blessing of Iris | Common | All of your heroes gain Bless +2 while this spell lasts. |
| Bounty | Common | Income increases by +50 Gold per turn while this spell lasts. |
| Call of Kargoth | Arcane | Summons 24 spiders of varying level to the current city or group. |
| Eagle Eye | Rare | This spell allows you to see into all enemy cities and ruins. |
| Forestguard | Common | Summons a level 3 Elfguard to serve the caster. |
| Gladeward | Rare | All Rune and Necromantic Enchantments and Battle Spells are dispelled. |
| Growth | Common | All cities receive an extra turn of production. |
| Herbalism | Common | All heroes gain Healing +5 in the next combat. |
| Ironbark | Rare | Summons a level 5 Treant with the Armor +1 skill. |
| Mandrake | Rare | Summons a level 5 Treant with the Death Gaze +1 skill. |
| Nature's Feast | Arcane | While this spell lasts, your upkeep is reduced to zero. |
| Pegasus | Rare | Summons a powerful Pegasus to the current city or group. |
| Regeneration | Rare | All good creatures gain Regeneration +3 in the next battle. |
| Tentacles | Arcane | All monsters gain Multiattack +5 in the next combat. |
| Thorns | Rare | All infantry, cavalry and monsters gain +3 to their Combat skill in the next battle. |
| Venom | Common | All monsters gain Poison +5 in their next battle. |
| Wind | Common | Flying stacks get +14 movement at the beginning of each turn while this spell lasts. |
| Necromancy Spells | ||
|---|---|---|
| Altar of Night | Arcane | All creatures gain +3 Terror while this spell lasts. |
| Bane | Arcane | All good creatures close to the spell's origin have a 75% chance of being slain. |
| Blood Ritual | Arcane | All Heroes gain Vampirism +5 while this spell lasts. |
| Bonedance | Common | Any stack containing only Undead, immediately gains +14 movement. |
| Death Knight | Rare | Summons a level 5 Undead Rider with the Negate +1 skill. |
| Deathplague | Rare | All Undead gain Disease +3 while this spell lasts. |
| Flaming Skulls | Common | Summons a level 1 Skull Thrower with the Fire +1 skill. |
| Legion of Doom | Arcane | Summons a group of 8 Undead Riders (with a leader) to the current city or group. |
| Mana Drain | Rare | All players instantly lose 15 mana. |
| Memories | Common | All Undead units begin play with 8 Experience Points. |
| Phantom Steed | Common | All cavalry gain +2 Speed while this spell lasts. |
| Raise Dead | Common | Summons 3 level 1 Skeletons to serve the caster. |
| Raise Champion | Rare | Summons a level 3 Undead Hero to serve the caster. |
| Raise Dragon | Arcane | Summons a powerful Dragonliche to the current city or group. |
| Skeleton Horde | Rare | Summons a group of 8 Skeletons (with a leader) to the current city or group. |
| Summon Liche | Common | Summons a powerful Liche to the current city or group. |
| Unholy Armor | Common | All evil creatures gain Armor +1 in the next battle. |
| Unholy Blade | Common | All heroes gain Smite Good +4 in the next battle. |
| Veil of Force | Rare | All evil creatures gain Negate +2 in the next combat. |
| Void | Rare | All Nature and Divine Enchantments and Battle Spells are dispelled. |
| Rune Spells | ||
|---|---|---|
| Altar of Stone | Arcane | All creatures gain +4 Warding while this spell lasts. |
| Colossus | Arcane | Summons a very powerful Elemental to the current city or group. |
| Create Golem | Common | Summons a powerful Golem to the current city or group. |
| Dispel | Common | All Nature and Summoning Enchantments and Battle Spells are dispelled. |
| Doomstones | Rare | All monsters gain Crushing Blow +3 in the next battle. |
| Earthpower | Rare | While this spell is in effect, all Towers gain +12 Life. |
| Earthquake | Arcane | All level 2 and 3 cities near the spell's origin drop to level 1. |
| Earth Spirit | Common | Summons a level 1 Elemental to serve the caster. |
| Fire Golem | Rare | Summons a level 5 Golem with the Fire +1 skill. |
| Flame Blade | Rare | Infantry gain Fire +2 in the next battle. |
| Hail | Common | All units out in the open, near the spell's origin, take 5-8 points of damage. |
| Iron Golem | Rare | Summons a level 5 Golem with the Build +3 skill. |
| Meteor Storm | Arcane | All units out in the open, near the spell's origin, take 10-18 points of damage. |
| Pathfinding | Common | All groups of units treat all terrain as if it were plains. |
| Shatter | Arcane | Destroys all items carried by enemies (excluding artifacts) near the spell's origin. |
| Shield | Common | All infantry gain Armor +1 in the next combat. |
| Slow | Rare | All enemies are at -3 movement while this spell lasts. |
| Storm | Common | Enemy fliers are at -5 Combat Skill in the next battle. |
| Strength | Common | All monsters gain +5 Combat Skill in the next battle. |
| Summon Giant | Rare | Summons a powerful Rock Giant to the current city or group. |
| Summoning Spells | ||
|---|---|---|
| Altar of Fire | Arcane | All creatures gain +4 Fire while this spell lasts. |
| Banish | Common | This spell has a 50% chance to destroy any level 1 Daemons near the spell's origin. |
| Bone Daemon | Rare | Summons a level 5 Daemon Minion with the Death Gaze +1 skill. |
| Daemon Prince | Arcane | Summons a high-level Daemonic Hero to the current city or group. |
| Doombat | Rare | Summons a group of 8 powerful Giant Bats to the current city or roup. |
| Enrage | Common | All creatures gain Taunt +3 in their next battle. |
| Fireward | Common | All Daemons gain Warding +4 in the next combat. |
| Flame of Khazdhul | Arcane | All your heroes gain Curse +5. |
| Gate | Arcane | Summons a group of 8 Daemon Minions (with a leader) to the current city or group. |
| Hellfire | Common | All evil creatures gain Fire +2 in the next combat. |
| Planar Rift | Rare | All Rune and Divine Enchantments and Battle Spells are dispelled. |
| Pyrohydra | Arcane | Summons a high-level Hydra with a bonus Fire skill to the current city or group. |
| Recall | Rare | Recalls your most powerful hero (and his troops) to your capital city. |
| Ring of Fire | Common | All enemy units near the spell's origin suffer 4-8 points of damage. |
| Slayer Daemon | Rare | Summons a level 5 Daemon Minion with the Assassin +2 skill. |
| Souleater | Common | Summons a powerful Soul Gatherer to the current city or group. |
| Soulharvest | Rare | Summons a group of 4 Soul Gatherers to the current city or group. |
| Summon Imps | Common | Summons a group of 3 Imps to the current city or group. |
| Summon Minion | Common | Summons a level 1 Daemon Minion to serve the caster. |
| Visage | Rare | All Heroes gain Terror +5 in the next battle. |