Divine Spells |
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| | Altar of Battle | All creatures gain +6 Combat while this spell lasts. |
| | Archangel | Summons a high-level Archon to the current city or group. |
| | Circle of Protection | All good units gain Negate +1 while this spell lasts. |
| | Disrupt Undead | Destroys all low/mid level Undead near the spell's origin. |
| | Divine Grace | All creatures gain +25% life when produced. |
| | Endurance | All of your troops gain +4 Movement at the start of every turn. |
| | Guardian | Summons a level 3 Knight with the Warding +1 skill. |
| | Heal | All of your units on the map are restored to full health (not castable in combat). |
| | Holy Armor | All good units gain Armor +1 in the next combat. |
| | Holy Weapon | All of your heroes gain Smite Evil +4 in the next combat. |
| | Holy Word | Destroys all low/mid/high level Undead and Daemons near the spell's origin. |
| | Inspiration | Adds +1 to Morale for the duration of the spell. |
| | Justice | Doubles experience points from the next combat. |
| | Paladin | Summons a level 3 Knight with the Heal +1 skill. |
| | Prosperity | All cities gain +5 Gold to their income. |
| | Resurrection | The last hero slain (from any side, not just your own) will be resurrected in your current group. |
| | Summon Unicorn | Summons a powerful Unicorn to the current city or group. |
| | Templar | Summons a level 5 Knight with the Armor +2 skill. |
| | Tranquility | All Necromantic and Summoning Enchantments and Battle Spells are dispelled. |
| | White Ward | All good creatures gain Warding +1 while this spell lasts. |
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Nature Spells |
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| | Accuracy | All archers gain Archery +3 in their next battle. |
| | Altar of Wind | All creatures gain +2 Speed while this spell lasts. |
| | Ancient Treant | Summons a very powerful Treant with Crushing Blow +3 to the current city or group. |
| | Blessing of Iris | All of your heroes gain Bless +2 while this spell lasts. |
| | Bounty | Income increases by +50 Gold per turn while this spell lasts. |
| | Call of Kargoth | Summons 24 spiders of varying level to the current city or group. |
| | Eagle Eye | This spell allows you to see into all enemy cities and ruins. |
| | Forestguard | Summons a level 3 Elfguard to serve the caster. |
| | Gladeward | All Rune and Necromantic Enchantments and Battle Spells are dispelled. |
| | Growth | All cities receive an extra turn of production. |
| | Herbalism | All heroes gain Healing +5 in the next combat. |
| | Ironbark | Summons a level 5 Treant with the Armor +1 skill. |
| | Mandrake | Summons a level 5 Treant with the Death Gaze +1 skill. |
| | Nature's Feast | While this spell lasts, your upkeep is reduced to zero. |
| | Pegasus | Summons a powerful Pegasus to the current city or group. |
| | Regeneration | All good creatures gain Regeneration +3 in the next battle. |
| | Tentacles | All monsters gain Multiattack +5 in the next combat. |
| | Thorns | All infantry, cavalry and monsters gain +3 to their Combat skill in the next battle. |
| | Venom | All monsters gain Poison +5 in their next battle. |
| | Wind | Flying stacks get +14 movement at the beginning of each turn while this spell lasts. |
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Necromancy Spells |
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| | Altar of Night | All creatures gain +3 Terror while this spell lasts. |
| | Bane | All good creatures close to the spell's origin have a 75% chance of being slain. |
| | Blood Ritual | All Heroes gain Vampirism +5 while this spell lasts. |
| | Bonedance | Any stack containing only Undead, immediately gains +14 movement. |
| | Death Knight | Summons a level 5 Undead Rider with the Negate +1 skill. |
| | Deathplague | All Undead gain Disease +3 while this spell lasts. |
| | Flaming Skulls | Summons a level 1 Skull Thrower with the Fire +1 skill. |
| | Legion of Doom | Summons a group of 8 Undead Riders (with a leader) to the current city or group. |
| | Mana Drain | All players instantly lose 15 mana. |
| | Memories | All Undead units begin play with 8 Experience Points. |
| | Phantom Steed | All cavalry gain +2 Speed while this spell lasts. |
| | Raise Dead | Summons 3 level 1 Skeletons to serve the caster. |
| | Raise Champion | Summons a level 3 Undead Hero to serve the caster. |
| | Raise Dragon | Summons a powerful Dragonliche to the current city or grou. |
| | Skeleton Horde | Summons a group of 8 Skeletons (with a leader) to the current city or group. |
| | Summon Liche | Summons a powerful Liche to the current city or group. |
| | Unholy Armor | All evil creatures gain Armor +1 in the next battle. |
| | Unholy Blade | All heroes gain Smite Good +4 in the next battle. |
| | Veil of Force | All evil creatures gain Negate +2 in the next combat. |
| | Void | All Nature and Divine Enchantments and Battle Spells are dispelled. |
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Rune Spells |
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| | Altar of Stone | All creatures gain +4 Warding while this spell lasts. |
| | Colossus | Summons a very powerful Elemental to the current city or group. |
| | Create Golem | Summons a powerful Golem to the current city or group. |
| | Dispel | All Nature and Summoning Enchantments and Battle Spells are dispelled. |
| | Doomstones | All monsters gain Crushing Blow +3 in the next battle. |
| | Earthpower | While this spell is in effect, all Towers gain +12 Life. |
| | Earthquake | All level 2 and 3 cities near the spell's origin drop to level 1. |
| | Earth Spirit | Summons a level 1 Elemental to serve the caster. |
| | Fire Golem | Summons a level 5 Golem with the Fire +1 skill. |
| | Flame Blade | Infantry gain Fire +2 in the next battle. |
| | Hail | All units out in the open, near the spell's origin, take 5-8 points of damage. |
| | Iron Golem | Summons a level 5 Golem with the Build +3 skill. |
| | Meteor Storm | All units out in the open, near the spell's origin, take 10-18 points of damage. |
| | Pathfinding | All groups of units treat all terrain as if it were plains. |
| | Shatter | Destroys all items carried by enemies (excluding artifacts) near the spell's origin. |
| | Shield | All infantry gain Armor +1 in the next combat. |
| | Slow | All enemies are at -3 movement while this spell lasts. |
| | Storm | Enemy fliers are at -5 Combat Skill in the next battle. |
| | Strength | All monsters gain +5 Combat Skill in the next battle. |
| | Summon Giant | Summons a powerful Rock Giant to the current city or group. |
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Summoning Spells |
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| | Altar of Fire | All creatures gain +4 Fire while this spell lasts. |
| | Banish | This spell has a 50% chance to destroy any level 1 Daemons near the spell's origin. |
| | Bone Daemon | Summons a level 5 Daemon Minion with the Death Gaze +1 skill. |
| | Daemon Prince | Summons a high-level Daemonic Hero to the current city or group. |
| | Doombat | Summons a group of 8 powerful Giant Bats to the current city or roup. |
| | Enrage | All creatures gain Taunt +3 in their next battle. |
| | Fireward | All Daemons gain Warding +4 in the next combat. |
| | Flame of Khazdhul | All your heroes gain Curse +5. |
| | Gate | Summons a group of 8 Daemon Minions (with a leader) to the current city or group. |
| | Hellfire | All evil creatures gain Fire +2 in the next combat. |
| | Planar Rift | All Rune and Divine Enchantments and Battle Spells are dispelled. |
| | Pyrohydra | Summons a high-level Hydra with a bonus Fire skill to the current city or group. |
| | Recall | Recalls your most powerful hero (and his troops) to your capital city. |
| | Ring of Fire | All enemy units near the spell's origin suffer 4-8 points of damage. |
| | Slayer Daemon | Summons a level 5 Daemon Minion with the Assassin +2 skill. |
| | Souleater | Summons a powerful Soul Gatherer to the current city or group. |
| | Soulharvest | Summons a group of 4 Soul Gatherers to the current city or group. |
| | Summon Imps | Summons a group of 3 Imps to the current city or group. |
| | Summon Minion | Summons a level 1 Daemon Minion to serve the caster. |
| | Visage | All Heroes gain Terror +5 in the next battle. |
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