Warlords IV - Spells



Divine Spells

 Altar of BattleAll creatures gain +6 Combat while this spell lasts.
 ArchangelSummons a high-level Archon to the current city or group.
 Circle of ProtectionAll good units gain Negate +1 while this spell lasts.
 Disrupt UndeadDestroys all low/mid level Undead near the spell's origin.
 Divine GraceAll creatures gain +25% life when produced.
 EnduranceAll of your troops gain +4 Movement at the start of every turn.
 GuardianSummons a level 3 Knight with the Warding +1 skill.
 HealAll of your units on the map are restored to full health (not castable in combat).
 Holy ArmorAll good units gain Armor +1 in the next combat.
 Holy WeaponAll of your heroes gain Smite Evil +4 in the next combat.
 Holy WordDestroys all low/mid/high level Undead and Daemons near the spell's origin.
 InspirationAdds +1 to Morale for the duration of the spell.
 JusticeDoubles experience points from the next combat.
 PaladinSummons a level 3 Knight with the Heal +1 skill.
 ProsperityAll cities gain +5 Gold to their income.
 ResurrectionThe last hero slain (from any side, not just your own) will be resurrected in your current group.
 Summon UnicornSummons a powerful Unicorn to the current city or group.
 TemplarSummons a level 5 Knight with the Armor +2 skill.
 TranquilityAll Necromantic and Summoning Enchantments and Battle Spells are dispelled.
 White WardAll good creatures gain Warding +1 while this spell lasts.



Nature Spells

 AccuracyAll archers gain Archery +3 in their next battle.
 Altar of WindAll creatures gain +2 Speed while this spell lasts.
 Ancient TreantSummons a very powerful Treant with Crushing Blow +3 to the current city or group.
 Blessing of IrisAll of your heroes gain Bless +2 while this spell lasts.
 BountyIncome increases by +50 Gold per turn while this spell lasts.
 Call of KargothSummons 24 spiders of varying level to the current city or group.
 Eagle EyeThis spell allows you to see into all enemy cities and ruins.
 ForestguardSummons a level 3 Elfguard to serve the caster.
 GladewardAll Rune and Necromantic Enchantments and Battle Spells are dispelled.
 GrowthAll cities receive an extra turn of production.
 HerbalismAll heroes gain Healing +5 in the next combat.
 IronbarkSummons a level 5 Treant with the Armor +1 skill.
 MandrakeSummons a level 5 Treant with the Death Gaze +1 skill.
 Nature's FeastWhile this spell lasts, your upkeep is reduced to zero.
 PegasusSummons a powerful Pegasus to the current city or group.
 RegenerationAll good creatures gain Regeneration +3 in the next battle.
 TentaclesAll monsters gain Multiattack +5 in the next combat.
 ThornsAll infantry, cavalry and monsters gain +3 to their Combat skill in the next battle.
 VenomAll monsters gain Poison +5 in their next battle.
 WindFlying stacks get +14 movement at the beginning of each turn while this spell lasts.



Necromancy Spells

 Altar of NightAll creatures gain +3 Terror while this spell lasts.
 BaneAll good creatures close to the spell's origin have a 75% chance of being slain.
 Blood RitualAll Heroes gain Vampirism +5 while this spell lasts.
 BonedanceAny stack containing only Undead, immediately gains +14 movement.
 Death KnightSummons a level 5 Undead Rider with the Negate +1 skill.
 DeathplagueAll Undead gain Disease +3 while this spell lasts.
 Flaming SkullsSummons a level 1 Skull Thrower with the Fire +1 skill.
 Legion of DoomSummons a group of 8 Undead Riders (with a leader) to the current city or group.
 Mana DrainAll players instantly lose 15 mana.
 MemoriesAll Undead units begin play with 8 Experience Points.
 Phantom SteedAll cavalry gain +2 Speed while this spell lasts.
 Raise DeadSummons 3 level 1 Skeletons to serve the caster.
 Raise ChampionSummons a level 3 Undead Hero to serve the caster.
 Raise DragonSummons a powerful Dragonliche to the current city or grou.
 Skeleton HordeSummons a group of 8 Skeletons (with a leader) to the current city or group.
 Summon LicheSummons a powerful Liche to the current city or group.
 Unholy ArmorAll evil creatures gain Armor +1 in the next battle.
 Unholy BladeAll heroes gain Smite Good +4 in the next battle.
 Veil of ForceAll evil creatures gain Negate +2 in the next combat.
 VoidAll Nature and Divine Enchantments and Battle Spells are dispelled.



Rune Spells

 Altar of StoneAll creatures gain +4 Warding while this spell lasts.
 ColossusSummons a very powerful Elemental to the current city or group.
 Create GolemSummons a powerful Golem to the current city or group.
 DispelAll Nature and Summoning Enchantments and Battle Spells are dispelled.
 DoomstonesAll monsters gain Crushing Blow +3 in the next battle.
 EarthpowerWhile this spell is in effect, all Towers gain +12 Life.
 EarthquakeAll level 2 and 3 cities near the spell's origin drop to level 1.
 Earth SpiritSummons a level 1 Elemental to serve the caster.
 Fire GolemSummons a level 5 Golem with the Fire +1 skill.
 Flame BladeInfantry gain Fire +2 in the next battle.
 HailAll units out in the open, near the spell's origin, take 5-8 points of damage.
 Iron GolemSummons a level 5 Golem with the Build +3 skill.
 Meteor StormAll units out in the open, near the spell's origin, take 10-18 points of damage.
 PathfindingAll groups of units treat all terrain as if it were plains.
 ShatterDestroys all items carried by enemies (excluding artifacts) near the spell's origin.
 ShieldAll infantry gain Armor +1 in the next combat.
 SlowAll enemies are at -3 movement while this spell lasts.
 StormEnemy fliers are at -5 Combat Skill in the next battle.
 StrengthAll monsters gain +5 Combat Skill in the next battle.
 Summon GiantSummons a powerful Rock Giant to the current city or group.



Summoning Spells

 Altar of FireAll creatures gain +4 Fire while this spell lasts.
 BanishThis spell has a 50% chance to destroy any level 1 Daemons near the spell's origin.
 Bone DaemonSummons a level 5 Daemon Minion with the Death Gaze +1 skill.
 Daemon PrinceSummons a high-level Daemonic Hero to the current city or group.
 DoombatSummons a group of 8 powerful Giant Bats to the current city or roup.
 EnrageAll creatures gain Taunt +3 in their next battle.
 FirewardAll Daemons gain Warding +4 in the next combat.
 Flame of KhazdhulAll your heroes gain Curse +5.
 GateSummons a group of 8 Daemon Minions (with a leader) to the current city or group.
 HellfireAll evil creatures gain Fire +2 in the next combat.
 Planar RiftAll Rune and Divine Enchantments and Battle Spells are dispelled.
 PyrohydraSummons a high-level Hydra with a bonus Fire skill to the current city or group.
 RecallRecalls your most powerful hero (and his troops) to your capital city.
 Ring of FireAll enemy units near the spell's origin suffer 4-8 points of damage.
 Slayer DaemonSummons a level 5 Daemon Minion with the Assassin +2 skill.
 SouleaterSummons a powerful Soul Gatherer to the current city or group.
 SoulharvestSummons a group of 4 Soul Gatherers to the current city or group.
 Summon ImpsSummons a group of 3 Imps to the current city or group.
 Summon MinionSummons a level 1 Daemon Minion to serve the caster.
 VisageAll Heroes gain Terror +5 in the next battle.