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TOPIC: Warlock: Master of the Arcane
Warlock: Master of the Arcane 11 years, 10 months ago #832
Has anyone played or heard about it? It's a new fantasy TBS game from Paradox. I've been keeping an eye on it since it's set in Ardania, the home of Majesty: Fantasy Kingdom sim that was released a decade ago and of which I'm a big fan. It's gotten various comparisons to Masters of Magic, Fantasy General, and Civilization 5 (and 4) and a few posters have mentioned they've played Warlords also. From what I gather, it's kinda similiar to Warlords in that you basically build cities, build armies, and conquer the world - city management and diplomacy is fairly rudimentary.
Anyway, I was wondering if an players here have played it and can do a more accurate comparison to Warlords or just their general impressions of the game. |
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Re: Warlock: Master of the Arcane 11 years, 10 months ago #834
Never heard of it till just now.
I googled and went to their web site and looked at a few screen shots and a brief game description. Looks a lot more like Elemental:War of Magic than Warlords (or Master of Magic for old timers). The idea of building cities, researching spells (instead of a tech tree in Civilization), improving cities etc seems very much like Elemental/Master of Magic and not much like Warlords (where the map is fixed and armies are the only thing that changes). Still looks like it will be fun for fans of TBS games of that style. But I'd probably go with Elemental before that game although Elemental is a lot more complex. KGB |
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Re: Warlock: Master of the Arcane 11 years, 10 months ago #835
Hmm. I probably should have put a link to make it easier
I'll ask on the Warlock forums if anyone has played Warlords and how they would compare. I kinda forgot about the not-building and improving cities part of Warlords Plus, in Warlock, there aren't any heros (although people are asking for them as a Wish/Suggestion item). |
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Re: Warlock: Master of the Arcane 11 years, 10 months ago #836
Warlock: Master of the Arcane is a Master of Magic remake, made in the Cilivization 5 engine. The game use the same engine as Civilizaition 5. Original MoM was a lot like original Civ, and W:MotA a is lot like Civ5. The game has a hex grid.
For anyone interested I'll explain the game basics from my first impression over two games. Before your begin you choose a warlock with unique bonuses, or configure your own. You start with your capital, and a few weak units. The game feature 3 basic resources: gold, food and mana. Resources are produced from buildings in your cities. A city grow over time, bigger cities allow more buildings. Special Units can be built in cities and can be built at the same time as buildings. Units cost a combination of gold, food and/or mana in upkeep. Upkeep rather than build time is the limiting factor for your total number of units. Advanced units requires certain building in the city where you want to build them. The game feature 3 unique races: "humans", "ratmen" and "undead". Each city belong to one of the races witch deside what buildings and units you can build there. For example can humans build libraries and stubborn knights, while undead can build mana vaults and zombies. Cities keep their race if you capture them, so even if you have a undead capital you can have human cities. Cities of a certain size can build settlers, who can found new cities of the same race. There are a lot of neutral units on a map, both "monsters" and "neutrals". Neutrals have cities you can capture. Monsters often guard camps or ruins. These sites give loot when captured. A few heavily guarded sites are portals that connects to other (smaller) worlds with even more dangerous monsters. Mana can be used to cast spells. Spells have a casting time (~0.5 to 3 turns). Spells can give a lot off different bonuses, summon units or cancel other spells. More spells are researched over time. Special buildings help research time. Original MoM had a combat system much like Heroes of Might and Magic. W:MotA use Civilization "one unit per tile" tactical combat. Units level as they fight, and can get lots of upgrades from buildings and promotions. Unlike MoM and Warlords, there are no distinct "hero" units. |
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Last Edit: 11 years, 10 months ago by Asgeir.
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Re: Warlock: Master of the Arcane 11 years, 10 months ago #837
I find the game entertaining so far, but it has downsides. I can't seem to find any unit lists or other documentation included in the game, and the tutorial is limited to a few popups thay will show up during the first turns of any new game until you disable them. Units are diverse and upgrades are many. "One unit per tile"-combat in civ5 style works ok, but it can be tedious to move lots of units around the map.
A few tips: Spam cities, there seem to be no penalty for doing this. Buildings also reduce move cost. Build on difficult terrain first. |
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Re: Warlock: Master of the Arcane 11 years, 10 months ago #839
Aesgir wrote:
Warlock: Master of the Arcane is a Master of Magic remake, made in the Cilivization 5 engine. The game use the same engine as Civilizaition 5. Original MoM was a lot like original Civ, and W:MotA a is lot like Civ5. The game has a hex grid. There was a lot of discussion on this during the Announcement and the Beta and demo release, but I don't believe it's using the actual Civ5 engine. I'm not sure what you mean by "remake", do you mean it plays exactly like MoM, except it's set in a different world (Ardania)? There's a wiki out that's fairly complete by now, I can get the link or you can search for it (or go to the Warlock forums on Paradox and get it). People have noted the "city spamming" thing and there's a discussion of whether it's good or bad (of course) |
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Re: Warlock: Master of the Arcane 11 years, 10 months ago #840
Cool. I never heard about it ,but i'll definitely try it.
This game was developed by russian company Ino-Co (part of 1C). They are really cool guys. I spent a lot of sleepless nights with their "Fantasy Wars/Elven Legacy" game. IMHO it was the best TBS since HOMM4 (yes, i like HOMM4). I was really addicted to it. Their Majesty 2 was nice too. |
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Winter is coming.
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Re: Warlock: Master of the Arcane 11 years, 10 months ago #841
Ok, i tried it. It's Civilization.
I just don't like civilization. And I don't like Elemental (civ clone). I tried these games many times. But it is impossible for me to love civilization genre. But still I'll play this game more. Maybe Ino-Co created first not boring civilization clone. |
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Winter is coming.
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Re: Warlock: Master of the Arcane 11 years, 10 months ago #842
I hear you might need to play it more. From the people on the Warlock forums at Paradox, it's not Civ at all.
I didn't quite get into Majesty 2; I think they made it tilt too much towards RTS and got away from the sim aspect that was in Majesty 1. And they did some weird things with the storyline to fit in the units. When I asked about Warlock and Warlords comparisons on the forums there, here's what one guy said: I can say that Warlock feels like Warlords in the sense that you want to go forth and conquer. You can fight neutral cities or take the AI players cities or monsters. Units don't stack like in Warlords, but units do get Perks so you can tweak their offense and defense abilities. The maps are random like Warlords, so it's a new map every game. You can ignore diplomacy if you want, I do half the time. The economy is simple, just gold, food, and mana for upkeep. I don't remember what Warlords used. While this game might look like Civ 5, it plays nothing like it. This is a game about conquest, with lite empire management, spells, monsters, etc... There is no reason to wait to fight, just like Warlords you want to start killing and taking over cities. |
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Re: Warlock: Master of the Arcane 11 years, 10 months ago #844
And there is no multiplayer...
Btw. I recommend Fantasy Wars (or its improved version "Elven Legacy") to everyone. It is just pure tactical hex-wargame. But very addictive. The coolest part of it was that you should finish every mission in some amount of turns. It was really challenging. In the beginning of every map I was planning every possible turn. Like in Warlords. |
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Winter is coming.
Last Edit: 11 years, 10 months ago by M0d3M.
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