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Myth v. 5 - Forlorn - 8 Players - FFA
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TOPIC: Myth v. 5 - Forlorn - 8 Players - FFA
Re: Myth v. 5 - Forlorn - 8 Players - FFA 12 years, 5 months ago #807
Btw,
Combat 2 clearly has Ghosts' in it, judging from the pictures, and Dark Elves have no ghosts in their lineup. I wonder what bug this is. I remember having seen incorrect unit graphics in other email games as well, though usually skeletons showing instead of the correct unit. Anyone familiar with this issue? |
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Re: Myth v. 5 - Forlorn - 8 Players - FFA 12 years, 5 months ago #812
Combat that takes place on razed cities almost always shows incorrect units for the defender. This is a long standing bug.
In the same vein when you view your combat reports any units that were killed on a neutral don't show up. So you won't have any idea what attacked you. KGB |
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Re: Myth v. 5 - Forlorn - 8 Players - FFA 12 years, 5 months ago #814
Onslaught wrote:
...Dark Elves have no ghosts in their lineup... They left a necromancy item behind, didn't they? No idea what exactly that would produce for myth scenario tho. |
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Last Edit: 12 years, 5 months ago by Asgeir.
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Re: Myth v. 5 - Forlorn - 8 Players - FFA 12 years, 5 months ago #815
KGB wrote:
Combat that takes place on razed cities almost always shows incorrect units for the defender. This is a long standing bug. In the same vein when you view your combat reports any units that were killed on a neutral don't show up. So you won't have any idea what attacked you. KGB In this case the city was not razed but it is clearly a related bug anyway. Not sure what you mean with "any units that where killed on a neutral". |
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Re: Myth v. 5 - Forlorn - 8 Players - FFA 12 years, 3 months ago #921
Realized that the reason why there were ghosts was that he had a necromancer hero summoning the ghosts. So not a bug.
Anyway, the game has progressed quite a bit. Sand Maggots were eliminated on turn 88 by Wizards of Zhur and Dark Elves were eliminiated on turn 96 by me, Sun King. So only Sun King and Wizards remain. Wizards have twice the number of armies and 4 times the number of cities. Sun King has the super hero stack though. Btw, i am curious as to how the create item spell works. I placed a level 4 item on the ground and Wizards got it by accidentally casting the create item spell. I thought ceate item could only summon level 2 items and lower. Can anyone elaborate on how it really works?
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Last Edit: 12 years, 3 months ago by Onslaught.
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Re: Myth v. 5 - Forlorn - 8 Players - FFA 12 years, 3 months ago #922
Onslaught wrote:
I thought ceate item could only summon level 2 items and lower. it progresses with hero level i believe |
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