Warlords TBS Series
Spin-off Projects
Home Forum
Welcome,
Guest
|
Starting making a sequel to Darklords Rising
(1 viewing) (1) Guest
TOPIC: Starting making a sequel to Darklords Rising
Starting making a sequel to Darklords Rising 13 years, 1 month ago #147
I have finished all the SSG campaigns for Darklords Rising and am now setting upon the creation of a new campaign which is set in the time period after Lord Bane has taken over Agaria and killed Lord Albion and his family. Without giving too much away some basic themes.
1. The campaign is based upon the Elves, there were no campaigns featuring the elves as the protagonists so it's only fair. 2. It begins in Solhaven with a civil war between the protagonists, exiled High Elves, their local supporters against their local enemies and Lord Bane's 'intervention'. 3. By the end we will have found out precisely *why* Lord Bane is trying to conquer Etheria. I have already decided what this is so no point in furthering ideas. 4. Will require Legion of Blood extra shield graphics. Anyone who wished to co-operate or further ideas should post on this thread. |
|
Last Edit: 13 years ago by Slayer of Cliffracers.
|
Re: Starting making a sequel to Darklords Rising 13 years, 1 month ago #148
That's an impressive feat finishing all the campaigns.
Do you mean just the ones that came with DLR or the user created ones as well. I only ask because there are some Campaigns centered around the Elves in the user created campaigns including ones from SSG (Huge Wars/Elves Return by Stephen Hand) that came after the games release. KGB |
|
|
Re: Starting making a sequel to Darklords Rising 13 years, 1 month ago #151
I played SSG campaigns, it does not apply to the user-created campaigns set in Etheria, of which there are two which you mentioned. I intend to play Huge Wars and Return of the Elves though simultaneously to writing the sequel and might reference them in some small way but I don't consider them important enough to wait.
Just one question though, is it really the case that a person would have to have Legion of Blood installed as I write in section 4. As I remember you telling me all the files that are needed are already packed. Would that include extra shield files like the one's used in Legion of Blood. It seems to be impossible to add new shield files by playing around in the directory, unlike with units. I am using the Legion of Blood shield files regardless. |
|
Last Edit: 13 years, 1 month ago by Slayer of Cliffracers.
|
shields 13 years ago #194
you can make new shields using hex editor to create SHI files.
1st byte of the file indicates a type of a shield part 0x00 - base (e.g. black, blue etc) 0x01 - ordinary (cross, chevrone, ...) 0x02 - charge (saber, pile, sun, skull etc) the next 8 characters is a filename without a first letter (Owhipale -> whipale). if a filename is shorter than 8 characters, it should end with byte 0x00. (whipale[0x00]) the rest of the file data is irrelevant. just make sure that your file is 50 bytes length. |
|
Darklords players, you are welcomed here: lastcitadel.ru
|
Re: shields 13 years ago #197
Thanks Molotov, but that wasn't my question. The question was because the scenarios in the campaign use Legion of Blood shields, would that mean that a person without the Legion of Blood wouldn't be able to play them properly?
Anyhow, first mission is completed. 9 more to go. |
|
|
Re: shields 13 years ago #208
Cliffracer,
I am quite certain that custom Shields will have to be provided separately by you. Those are definitely not part of scenarios which consist of items/armies/heroes/spells and a map. KGB |
|
|
Re: Starting making a sequel to Darklords Rising 12 years, 9 months ago #460
I've now completed the second map of the campaign.
|
|
|
Re: Starting making a sequel to Darklords Rising 12 years, 9 months ago #470
how many maps will be there
i want to play already |
|
Darklords players, you are welcomed here: lastcitadel.ru
|
Re: Starting making a sequel to Darklords Rising 12 years, 9 months ago #472
10 in total, could take a bit of time especially with 'other games' and similar distractions.
I also intend it to include a custom unit of my own devising. |
|
Last Edit: 12 years, 9 months ago by Slayer of Cliffracers.
|
Re: Starting making a sequel to Darklords Rising 11 years, 11 months ago #847
The third map is now completed. So the project is in no way abandoned.
|
|
Last Edit: 11 years, 11 months ago by Slayer of Cliffracers.
|
Time to create page: 1.68 seconds